top of page
Piles of Books

Welcome to the Northern New Jersey CS Hub's Lending Library at PRISM!

More information on borrowing instructional resources for your Computer Science classroom below.​

LENDING LIBRARY

generic2.jpg.3.2x.generic.jpg

About the Lending Library

Located within Montclair State University's PRISM (Professional Resources in Science and Mathematics) in Bloomfield, we offer a wide range of resources for CS Classrooms available for instructors to borrow. These resources aim to help educators bring fresh, engaging learning experiences into their own teaching environments. 

​

Every item in the library is paired with instructional curricula and guidelines to help implement these new activities.

How does it work?

Step 1

Review the Lending Library

​We have gathered materials that effectively support physical computing and various computer science activities for both elementary and secondary classrooms. To borrow a resource, first review which option(s) best fit your needs. Click the link below for a full list of items currently available for loan.

Step 2

Loan Application Process

All lending library loans will be provided for 4 calendar weeks. Many of our library items will have multiple kits available for loan. The loan application form will ask for the desired items for loan, pick-up time. While priority will be provided to our partner districts, we aim to provide equal and fair opportunities to all applicants. Once the application is received, we will personally work with you to make pick up arrangements. Educators looking to borrow multiple items must fill out a form for each item. The appropriate loan forms for Devices or Books are found below.​​

​

Click the link below to apply for a loan!

Step 3

Classroom Resource Pickup

Upon approval for your request, you will receive an email confirmation for scheduling pickup time within your allotted window. You can then work on incorporating these resources into your classes and seek instructional support from the CS Hub team during implementation. We have also compiled curricular resources specific to the items available in the lending library which you can find on the page below. (Currently being updated -- will be up soon!)

Step 4

Package and Return Items

At the end of the loan window, you will be expected to return borrowed library resources to the CS Hub. Prior to making your return, please refer to the inventory check-list provided with the device or the link included in your e-mail to ensure all items are packaged and accounted for. Any loaned items not returned in the same condition as they were borrowed may be required to pay up to the full purchase cost of the resources which were lent out. For any missing or defective items, please notify us.

Lending Library Items

Quantities and availability dates vary by device. When inquiring, please tell us how/where you expect to use the device and any specific lending period(s) you may need.

Click the pictures below for more information on these devices and their lesson plans!

… And Growing! Don’t see a device you’re looking for or have questions, contact us for more information.

Product websites are provided for reference, exact items in library may differ from what is shown.

​

We also have a selection of computer science books and games for different age/experience levels available! Visit us in person** or email us for more details.

​

**Office hours vary, please arrange appointment times in advance.

Lending Library Books

Author

Slade
Teukolsky
Princeton Review
Princeton Review
Reichelson
Princeton Review
Princeton Review
Basher
Bers
Moritz
Lynn
Sidhu
Highland
Woodcock
DK
Woodcock
Beecher
Krauss
Kong
Diehn
Sentance
Caldwell
Snyder
Workman Publishing
Leonard
Young Rewired State
Whitney
Saujani
Keengwe
Freeman
Sierra
Liukas
Liukas
Liukas
DK
Diehn
Frick
Jones
Erwig
Bouras
McGrath
Robbins
Flitton
Yang
Yang
Mosca
Ignotofsky
Chheng
Rusk
Bers
Althoff
Brandow
Scriven

Scriven
Pollack
​​​

Ignotofsky
Dann, Cooper, Pausch
Grover
Lane
Shasha
Spiro
Siu
Siu
Siu
Campbell, Fulton 
National Research Council 
Gurl, Artzt, Sultan

James, Lacy, Hall, Reynolds
Frith, Dickins
Oxlade

Title

A Computer Called Katherine
AP Computer Science A Premium, 2022-2023
AP Computer Science A Prep, 2023
AP Computer Science A Prep 8th Edition 
AP Computer Science Principles Premium, 2023
AP Computer Science Principles Prep, 2023
AP Computer Science Principles prep 3rd edition 
Artificial Intelligence
Beyond Coding
Code for Teens
Coding Concepts for Kids
Coding for Kids in Scratch 3
Coding for Kids: Scratch
Coding Games in Scratch
Coding Projects in Python
Coding Projects in Scratch
Computational Thinking
Computational Thinking and Coding for Every Student
Computational Thinking Education in K-12
Computer Decoder: Dorothy Vaughan, Computer Scientist
Computer Science Education
Creative Coding
Culturally Responsive Teaching for Multilingual Learners
Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook
Fostering Computational Thinking Among Underrepresented Students in STEM
Get Coding
Get Coding 2
Girls Who Code
Handbook of Research on Equity in Computer Science in P-16 Education
Head First Design Patterns, 2nd Edition
Head First Java, 3rd Edition
Hello Ruby: Adventures in Coding
Hello Ruby: Expedition to the Internet
Hello Ruby: Journey Inside the Computer
Help Your Kids with Computer Science
Human Computer: Mary Jackson, Engineer
Information Technology Essentials Volume 1
Mistakes That Worked
Once Upon an Algorithm
Python and Algorithmic Thinking for the Complete Beginner (2nd Edition)
Python in easy steps, 2nd Edition
Python Programming for Beginners
Rust Web Programming, 2nd Edition
Secret Coders: Get with the Program
Secret Coders: Paths & Portals
The Girl Who Thought in Pictures: The Story of Dr. Temple Grandin
The History of the Computer
The Non-Technical Guide to Web Technologies
The Official Scratch Coding Cards (Scratch 3.0)
The Official ScratchJr Book
The Self-Taught Programmer
The Ultimate Dictionary of All Things Digital
Think Learn Compute: Computer Workbook for Primary and Middle School Aged Students
Think. Learn. Compute. Computer Science Workbook Ages 3-9
Who Was Steve Jobs?
Women in Science: 50 Fearless Pioneers Who Changed the World
Learning to Pragram with Alice Third Edition
Computer Science in K-12
Machine Learning for Kids
Out of Their Minds
How to Explain Coding to a grown up 
Whats an Algorithm? 
Whats Branching? 
Whats a Loop? 
Science Notebooks: Writing about Inquiry 
A framework for K-12 Science education 
Implementing the Common Core State Standards through Mathmatical Problem solving 
100 Things to Know About Numbers, Computers, & Coding
Look Inside How Computers Work
Computer Science for Curious Kids

bottom of page